Immortalis
Art Direction | Lead Designer
Arm wanted to launch Immortalis, their new mobile gaming graphics architecture. I came up with the big idea that Immortalis’ performance innovations allowed gamers to become one with their gaming avatars, thereby taking them inside the game. As the lead designer, I used a split screen graphic device to connect the real person with their dynamic game character. The launch was successful and placed Arm as a player in the mobile gaming industry.